Speaking positively again, I really enjoyed the level and challenge variety Zombie Night Terror throws at you. Also, the aim reticule would oftentimes get out of center and then I would have to hit the X button to get it centered again. On the other hand, playing in tabletop or docked mode was doable, but ultimately frustrating as you use the right Joy-Con controller to move a cursor with motion controls and have to try and select the small icons using the pointer method. I preferred handheld mode, mainly because I could use the touchscreen and issue commands more effectively, but oftentimes it was hard to push some simple commands due to the small area you had to tap. What did severely hamper my experience though were the control schemes. Sometimes zombies would get stuck in odd places leading easily to a mission failed screen, but it was infrequent enough as to not ruin the experience. While I enjoyed the premise, the execution of Zombie Night Terror on the Switch left much to be desired. I could hear the screams and agonizing gurgling deaths with each kill and add with the already tense premise, you may have find it all disturbing in a good way. The music is going for a subdued horror feel, that is until you start to take out humans and the soundtrack swells up. It has enough of a modern feel that makes it not look like a poor attempt of meshing old-school graphics with new gameplay mechanics. Graphically, Zombie Night Terror has a retro-like art style, but I find that this is only in the pixels as the animations are very well done. The level variety is done well and reminded me of Party Hard with how many different locations you play in from nightclubs to prisons, inside and outside areas, different weather patterns, and of course a zombie apocalypse you control. You don’t want to sacrifice too many of the zombies though, as they’re limited in number and are an important resource in the later levels in particular. There are some pickups you can obtain in some of the levels as well. So, instead of just using a single buff on only one zombie you get the benefit of a stampeding horde.Įach of the zombie mutations cost DNA which you replenish by either eating more humans, or sacrificing some of your zombie horde. For example, you could place an Overlord zombie to not only block zombies, but if you use a speed buff on it the other zombies that come in contact move faster. One of the things that made the gameplay unique for Zombie Night Terror though was being able to use multiple mutations to stack effects. The comparisons to Lemmings with Zombie Night Terror end with how you could get Lemmings to happily walk off cliffs and all you would have to do was give certain Lemmings jobs, like blocker, climber, and more. You’ve also got mutations that are buffs, like having a zombie jump or speed up which give temporary effects to each zombie you administer the serum to. This includes syringes that can alter the zombie itself, like the Overlord button, which is a zombie that acts like a wall so zombies can more quickly turn in the opposite direction. That’s the main goal, getting the zombies to the end of a level or kill enough humans in order to progress.Īlong with guiding your zombies, you have a series of mutations along the bottom UI of the screen. The zombies will keep walking until they hit a wall and then turn around, or run into a human and eat their brains. It’s a 2D side-scrolling game and the zombies have a very basic AI component where they shuffle about and bite any AI close enough. In Zombie Night Terror you don’t directly control the zombies, but rather you interact with the environment and change the abilities the zombies have. In the same vein, developer NoClip has brought their take on the Lemmings formula with Zombie Night Terror, which is now out on the Nintendo Switch. I can remember it featuring clever use of strategy in order to navigate your Lemmings to their safe destination. Lemmings is one of those titles that I can always go back to, archaic gameplay and all, and still enjoy. Zombie Night Terror Nintendo Switch Reviewed by Josh Brant Developed By: NoClip Published By: Plug In Digital Category: Strategy Release Date: January 31, 2019
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